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VR has been a staple of popular culture since "Pygmalion's Spectacles" in 1935. With the premiere of Spielberg's adaptation of Ready Player One, VR is going to be front-and-center in the public consciousness. Given science fiction's ability to both predict and shape the development of technology, what can we learn from the history of VR in fiction? Time will be provided for Community Show & Tell-- if you have VR or AR projects in progress, message me for a 5 minute presentation slot so you can share it with the world.
As always, we'll have multiple Oculus Rifts and HTC Vives to try out. Brief presentations will be given about the current and upcoming VR hardware and software.
Everyone is welcome!