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Where: brightbluebeetle studios (Paul Connolly)
Come out to a local studio and learn about the development of audio for games. We will be going over topics including - Game Audio Design Document, Music Theory, Dialog/Voice Over, Sound Design, Music Composition, Implementation/Integration.
We will be giving examples of each of these and also going over equipment that audio professionals use.
We will also be looking at several examples, including the Dark Shot Studios game Rotii to show how these have been used within the game itself.
Paul Connolly, brightbluebeetle studios
Patrick Allred, Freelancer