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One of the most important processes of creating game art is texturing. A good texture map can make the difference between a 3D model looking average and the same model looking great. In this workshop students will learn the fundamentals of unwrapping UVs in Maya, creating textures in Photoshop, and applying those textures to materials in Unity..
Instructor: Brian Russ
$40 for non-members
$24 for Bronze Members
$20 for Silver Members
$10 for Gold Members
Tickets available at http://buffalogamespace.bigcartel.com/product/texturing
Want to attend the entire series? Get the Season Pass and save! Visit http://buffalogamespace.bigcartel.com/product/bgs-spring-2018-workshop-series-season-pass to grab yours today.