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Prototyping levels, playtesting, and utilizing in-game assets are all essential to game development. This session will teach you the basics of blocking out a 3D level for your game and importing assets created during the Blender series to bring life to your newly created environments.
Instructor: Chris Langford
$40 for non-members
$24 for Bronze Members
$20 for Silver Members
$10 for Gold Members
Tickets available at http://buffalogamespace.bigcartel.com/product/3d-level-design
Want to attend the entire series? Get the Season Pass and save! Visit http://buffalogamespace.bigcartel.com/product/bgs-spring-2018-workshop-series-season-pass to grab yours today.